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Company of heroes 2 world builder tutorial
Company of heroes 2 world builder tutorial











company of heroes 2 world builder tutorial

And why would a massive column of stone have light crush anyway?!?! It's very frustrating. why would you make a wall that doesn't block shots? There are columns that go with walls that make logical corner pieces, but the columns have light crush and the walls have heavy crush, so a CL walking by the corner will crush the column. The facade piece I'm talking about doesn't block shots.

company of heroes 2 world builder tutorial

It amazes me how many objects don't function the way they should. But, this one grid slope shows through the bottom. The piece also has an ugly-ass grainy texture on the back which also suggests to me that is supposed to fit up against terrain features. It's called a "facade" so I figured the piece was created to put on the front of a cliffside to make it look like a building. Nuclear Arbitor, yes, this is a very thin wall - one grid square at the top but it narrows down at the base. You could probably SCAR code removal of such an object when the parent cover type is crushed, but that would be a massive PITA I figure.Ĭastle, yeah, I tried using the "set height" tool but as Arbitor says it still makes a one-grid slope. Problem is that if the cover object is destroyed the invisible cover object still remains in the area. This way players still understand that walking or driving in the area is understandably not gonna work.Īs for cover.well there is a cover object that is not visible when the game starts, that can be placed inside cover assets/objects that will create heavy cover (green). You could 'sell' the impasse terrain with certain design, like making a big hole in the ground under those assets.that is somehow "uncovered" when a large model bumps the assets. You could draw more impasse terrain around the object, but then it often looks odd and screws players up when they attempt to enter an area that looks passable but is not. Meaning only models like those listed above will crush such an object.īut I see you have figured out the complications. Large template models (eg GUO, BB, even Dreadnoughts) will effectively 'reach across' a certain number of impassable squares and crush objects that are crush-able at all unless an asset is of a full blocking type, heavy crush is the most resistant.













Company of heroes 2 world builder tutorial